Neve Monroe Anderson

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Come Home, Wolf

Team: Névé Monroe-Anderson, Evie (https://evie.zone/), Sarah Zedig (https://comradery.co/sarahzedig), Fen (https://noonmarkart.carrd.co/), Ianaro (https://ianarovoices.carrd.co/)

Timeline: 6 weeks

Tools: Photoshop, Unity

Product: Video game cutscenes, characters, and UI

Brief:

Come Home, Wolf is a video game with a mixed gameplay style of slide-of-life simulator and visual novel. In this project I created concept art, UI mock-ups, character designs and pop-up artwork, in-game UI notifiers, cut scene artwork, and promotional material.

Inspiration:

The aesthetics of this game were inspired by games like Paper Mario, as well as photo series coming out of Appalachia, as well as werewolf media.

Process:

For this project I primarily worked in Photoshop to create 2D assets compatible with Unity.


Code and Content Neve Monroe-Anderson, 2023