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Team: Névé Monroe-Anderson, Evie (https://evie.zone/), Sarah Zedig (https://comradery.co/sarahzedig), Fen (https://noonmarkart.carrd.co/), Ianaro (https://ianarovoices.carrd.co/)
Timeline: 6 weeks
Tools: Photoshop, Unity
Product: Video game cutscenes, characters, and UI
Come Home, Wolf is a video game with a mixed gameplay style of slide-of-life simulator and visual novel. In this project I created concept art, UI mock-ups, character designs and pop-up artwork, in-game UI notifiers, cut scene artwork, and promotional material.
The aesthetics of this game were inspired by games like Paper Mario, as well as photo series coming out of Appalachia, as well as werewolf media.
For this project I primarily worked in Photoshop to create 2D assets compatible with Unity.
Code and Content Neve Monroe-Anderson, 2023